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Querious ice belt
Querious ice belt












querious ice belt

I don't care if they're 5 days old or 5 years.Ĭonsider them space pinata's because you'll be surprised to see what some people dare to stick in their transports. What I used to do and what I'll do again now is the following: This can be tedious at times, but when you get lucky the rewards can be impressive at times. Tip: with unknown people in local make sure you d-scan for probes. Small ships can be forward scouts so dont be too eager and race for every noobship or T1 frigate that jumps in - they might be checking the gate so their faction BS buddy can 'safely' jump in. Have a cloaked alt sit on the high sec side to relay the information on whats on the gate and about to jump in. Make a few safespots around 2000 to 6000 km off the gate you want to camp - obviously gates connected to high sec are a prime choice - and have everybody align towards it. Here is what I always did in the past with my old pirating buddies. Sure, you can sit yer ass on the gate but its not efficient for a couple of reasons.įirst of all, you have to soak up the sentry damage constantly, potential targets might forward scout the gate you camp which results in the player deciding to not use your gate and it leaves you vulnerable to anti-pirates and/or gatecamp busters. There are a few pointers I'd like to give to make a camp function properly. You get to hang out with your buddies, talk shit on voicecomms and nuke the shit out of players that decide jumping your gate seems like a good idea. Setting up a spiffy gatecamp can be entertaining during those times. Sometimes a roaming pirate or pirate gang won't find targets. Just go in yer pod or use either a shuttle or Frigate. I'm sure everyone has seen this happen once or twice. You can however, still travel through high sec. The percentage is always related to your current security status.įor example if your security status is 5.0 it takes 0.5% from that total for initiating agression.Ī simple overview to see when you are banned from high sec systems. The severity of the hit you take depends on what you did.Ġ.5% loss per target for initiating aggression. The way a sec hit is calculated is always based on the set % for each particular action. Sidenote: Pirate NPC's such as Serpentis or Blood Raiders will never refresh sentry gun aggro. The sentry aggro will stop once GCC is over and no more NPC related timers appear.

querious ice belt

So using small shit for agression near sentries is going to make a lolmail out of you in a split second. They do around 200 to 300 dps if I'm not mistaken, their guns have infinite tracking and they deal an equal amount of all damage types.

querious ice belt

!!* Not a unimportant thing to know about sentry guns. REALISE THAT THIS ALSO RESULTS IN THE 14 MINUTE TIMER BEING RESET BACK TO FULL.ģ* Even if your sec status allows you to enter highsec after commiting a crime, if you have a timer as described above the result will be getting jumped, tackled and killed by Concord should you decide to jump back into Empire. "Amarr Navy 3m 45s" or "CBD Corporation Storage 4m 15s" - the sentry guns will continue to fire on you when heading for a stargate or station associated with the listed organisation. If there is any NPC organisation related to a stargate or station showing up - f.e. Put your mouse cursor on this timer and see what the tooltip tells you.

querious ice belt

Should you decide to warp to a station or stargate before the timer expires completely, the timer will be RESET back to full.Ģ*Another thing to be aware of is that once GCC dies a yellow timer may appear at the top left of your screen. Lots of questions arise when figuring out how the timer mechanics actually work.ġ* The timer countdown will start once you have CEASED all forms of agression and are off-grid from any sentry gun. Yup, you heared it right.ĭuring GCC a 14 minute timer will appear indicating that sentry guns will shoot you.Īt the top left of your screen the timer should be visible with a pleasant and comfy red color. Remote repping someone flashy also gives you GCC. Whenever you are the first to agress another player that is not flashing red (or when you accidentilly start shooting a stargate, billboard etc.) you recieve the Global Criminal Countdown, better known as GCC. So let's start and let me get y'all up to speed. I do feel somewhat responsible for luring these brave souls to the darker side of EVE.So allow me to inform you all about the things to keep in mind when you decide to become a permanent outlaw.














Querious ice belt