
- #MONOSNAP RECORDING SPEED HOW TO#
- #MONOSNAP RECORDING SPEED INSTALL#
- #MONOSNAP RECORDING SPEED PATCH#
- #MONOSNAP RECORDING SPEED OFFLINE#
If anyone is looking for solution, I think I found one although I have no clue why it works. And if you upload that file on web, such as YouTube it will be converted in x264 anyway as x265/hevc have less support.
#MONOSNAP RECORDING SPEED OFFLINE#
It better to use only for offline non-realtime rendering. But this not for your case and that not for ShareX anyway.
#MONOSNAP RECORDING SPEED HOW TO#
If you have NVIDIA video card, there is internal solution via Nvidia Geforce Experience, called Nvidia Share (previously known as Shadowplay) Īlso about ffmpeg, if you tweak it settings, you can use GPU to record, check this page Īs you can see Windows settings pretty much reflect ShareX settings, BUT there is Hardware Acceleration section which show example how to record on your GPU, so you may edit ShareX command manually and use that settings instead.Īnd there is a bit of settings in ShareX as well, just try this recorders according to your graphic card brand NVIDIA / AMDįrom link above there was table for supported codecs on different video cardsĪlso do note that HEVC is x265, it require more power to encode due it's heavy algorithms, however it have better quality and file size. So you may need to optimize APNG later (it use raw frames as default and you need to replace them to difference only)Ī new and better alternative would be WEBP (via libwebp binaries or settings look good, it more like you don't have enough performance to play + record then.
#MONOSNAP RECORDING SPEED PATCH#
Never actually heard about APNG, will check APNG is like a patch for PNG, not really good solution, but have advantages: 24bit color and transparency I dont mind the possible quality loss of recording gif from video instead of from game directly or s just a gif anyways - being able to scale the window is exactly what I need for recording gifs and staying under 200mb for imgur Last time I tried converting video to gif over sharex, it was all bugged.Īnd like I said, this makes it easy to scale resolution up or down to make shorter gif better quality (resolution), or longer gif worse or record only the parts I want and so on Works perfect and is super easy and fast to do for what I need.

Then I only want to clip gif of some small part of the video. I usually record long videos of a match/round. You can just transcode video to animated GIF (also APNG).

Not using ffmpegĪnd you could probably set up automatic uploading from some folder over sharex Ok, but in sharex, I only have to press Shift+prntscrn for starting or stopping the recording, in obs we need the whole obs window for controlling the I said, OBS is most likely much more optimized for recording games. And then re-encode it into whatever format is best for your purposes.

For which I recommend the UT-Video codec (full range RGB, without subsampling) for minimal impact on game performance (You'll need to record on a different HDD/SSD than where the game is, preferably a good one). So you really should be trying MSI afterburner. Meanwhile game recorders hook into Directx/Vulkan and get an image from there with less disruption to the program.

If I understand correctly it records whatever's shown on screen or part of the screen, which is not very efficient. So someone hypothesized some synchronization issue.īut your main problem is sharex is a screen recorder and not a game recorder. And if I remember correctly it only happens when audio is recorded as well. It's about dropping frames when there's nothing graphic resource hungry is running, without real justifiable cause. Your problem is not the same, at least mostly not. My game is flawless at around 75 fps, but the moment I start screen recording using Shift+PrntScrn, the Fps drops to less than 25 wtf.
#MONOSNAP RECORDING SPEED INSTALL#
I used the Screen Recorder Capture to get the audio as well, for which ShareX had to download and install something, otherwise the default one could not record the in-game audio. This is still an issue for many, including me, shame it's been over 5 years, and no solution.
